Desert Demolition

Characters
Players get a choice between playing as either:

Wile E. Coyote - Players get to use his tricks which he uses in the Looney Tunes cartoons. By jumping into an Acme box players can fly in his green flyer suit, skate, get springs on his feet to jump and so on. Catching up to the Road Runner earns the player various benefits though this is not required to complete the level.

Road Runner - Players must try to escape from Wile E Coyote and complete the level by getting to the other end. If players get caught by Wile E Coyote, they lose health. Road Runner can scare Wile E Coyote by using his "beep beep" catchphrase or running him over, which gives the player items. It's also for PC, NES, Game Boy, Game Boy Color, SNES, GameCube and Game Boy Advace.

Gameplay
Sometimes Wile E Coyote and Road Runner share the same levels when playing as them. Other times they don't. Each stage is split up into 2 parts. There are also bonus levels after each mission if the player gets 125 stamps. Looney Tunes stars make a cameo appearance in these bonus stages. Both characters can jump and run faster than normal by getting certain boosts.

Wile E coyote's levels
Red Rock Rendezvous- From desert dangers to the very moon.

Buttes and Ladders- A village and a tightrope are the main focus. Sam Sheepdog makes an appearance in the bonus level.

Choo Choo Terrain- Roof-top chase ontop of a train. Yosemite Sam appears in the bonus level.

Karl's Bad Caverns- This level takes place in a cavern, where Wile can use drills and escalators to get to the bottom. Sylvester and Tweety make an appearance on the bonus level.

Granite Gulch- Resembles the first level, but at night time. Also, a flying stage. The bonus level consists of going on logs through the water, where Elmer Fudd constantly shoots Daffy Duck.

Acme Factory- The Road Runner uses a forklift to pursue Wile.

Road Runner's levels
Essentially the same as Wile's, with the character's positions reversed. Most of the bonus levels are looping tracks to run on.